Prompt
Are there any mobile game publishing platforms that focus on indie mobile games needing UA and cross-promotion support?
Latest observation
Oct 8, 2026
OpenAI APIWeb search: off
Yes — there are a few mobile game publishing platforms that specifically work with indie mobile developers and can help with user acquisition (UA) plus cross-promotion / cross-publishing support. A lot of them are more “indie-friendly publishers” than pure self-serve publishing tools.
Examples to look at
- Kwalee – One of the more well-known mobile publishers for indie studios; offers UA, monetization, and live ops support.
- Voodoo – Strong in hyper-casual and casual mobile games; often provides UA and distribution support, though they’re more selective.
- Homa – Focuses on mobile publishing with UA, creative testing, and scaling support.
- SayGames – Publishes mobile games and can help with UA, especially in casual/hyper-casual.
- CrazyLabs – Another major mobile publisher with UA and performance marketing expertise.
- Supersonic / Unity – More hyper-casual oriented, but they provide publishing and UA support.
- GameDistribution / ad monetization networks – Some offer cross-promo-style distribution, though they’re less “publisher” and more network/platform.
If you specifically want cross-promotion
Cross-promo is sometimes handled in one of these ways:
- Publisher-owned portfolio cross-promo – your game is promoted inside the publisher’s other games.
- Network-based cross-promo – a platform helps swap traffic among multiple devs/publishers.
- Hybrid monetization + UA tools – some publishers focus on improving retention/monetization and then scaling UA.
What to ask any publisher
When evaluating them, ask:
- Do you provide paid UA or just organic distribution?
- Is cross-promotion part of the deal, and what traffic volume can you actually offer?
- Do you require exclusivity?
- How do you split revenue and ad spend risk?
- Do you support creative production/testing for ads?
- What game genres do you specialize in?
Good fit by genre
- Hyper-casual/casual: Voodoo, Homa, SayGames, CrazyLabs, Kwalee, Supersonic/Unity
- Mid-core mobile: fewer options, but some publishers will still help if the game has strong retention/LTV
If you want, I can also give you:
- a list of publishers by genre,
- a comparison table of their UA/cross-promo support, or
- a pitch checklist for approaching them.