Prompt
How do I choose between different mobile game publishing platforms for comparing revenue share models and launch support for a small studio?
Latest observation
For a small studio, the best way to choose a mobile game publishing platform is to compare them on two separate dimensions:
- Revenue economics — how much money you keep, and under what conditions
- Launch support — what help they actually provide to get the game discovered and performing
Here’s a practical framework.
1) Compare revenue share models the right way
Don’t just compare the headline split like “70/30” or “50/50.” Look at the effective revenue you keep after all deductions.
Key questions to ask
- What is the base revenue split?
- Are there platform fees first (App Store / Google Play already take their cut)?
- Is marketing spend recouped before profit split?
- Do they charge for UA, creative, localization, QA, or live ops support?
- Is there a minimum performance threshold?
- Does the split change after milestones?
- Who owns the user relationship and data?
Common revenue-share structures
- Simple rev share: Studio keeps a percentage of net revenue.
- Recoupment model: Publisher funds user acquisition or development support, then takes back that spend before splitting profits.
- Tiered split: Your share increases after performance targets or after publisher recoups.
- Service-fee model: Publisher takes a smaller cut but charges for specific services.
What matters most for a small studio
If you need funding or UA help, a lower share may still be better if the publisher can scale the game profitably. A “better” split is only better if:
- the publisher adds real distribution value,
- the game gets meaningful launch support,
- and the deal doesn’t lock you into bad economics long-term.
2) Evaluate launch support beyond marketing promises
Many publishers say they “handle launch,” but support can range from a few emails to a full growth operation.
Look for concrete support in these areas
- User acquisition: Paid ads, bidding strategy, creative testing
- ASO: App store screenshots, icons, metadata, keyword strategy
- Live ops: Events, monetization tuning, retention improvements
- Creative production: Trailers, ad creatives, store assets
- QA / compliance: Device testing, policy review, store submission help
- Analytics: Funnel tracking, cohort analysis, LTV modeling
- Localization: Language/culture adaptation for key markets
- Community / influencer support: Depending on genre
Ask for proof, not claims
- Case studies from similar games
- Which titles they’ve successfully launched in your genre
- What exact budget they put into UA
- Whether they have in-house UA specialists
- Typical post-launch iteration cadence
- Average time from soft launch to global launch
3) Make a side-by-side scorecard
A simple scorecard helps avoid being dazzled by a big-name publisher.
Suggested columns
- Revenue split
- Recoup terms
- Marketing budget provided
- UA expertise
- Creative support
- Analytics support
- Genre fit
- Soft launch process
- Speed to market
- Contract flexibility
- IP ownership
- Termination rights
Example weighting for a small studio
If you’re early-stage, you might weight it like this:
- 35% launch support / UA capability
- 25% revenue economics
- 15% genre fit
- 10% reporting and analytics
- 10% contract flexibility
- 5% brand / reputation
If you’re more self-sufficient and just need distribution, you may weight economics higher.
4) Red flags to watch for
Avoid platforms that:
- won’t disclose how they calculate “net revenue”
- require long exclusive terms without clear performance commitments
- recoup marketing spend before giving you transparency on UA costs
- control your ad accounts and don’t share campaign-level data
- promise “marketing support” but can’t explain who does what
- have no track record in your genre or monetization model
- pressure you to sign before soft-launch data is ready
5) Use soft-launch data to negotiate
If possible, don’t choose a publisher before you have some performance signal.
Important metrics:
- D1 / D7 / D30 retention
- CPI by market
- LTV by cohort
- ARPDAU / payer conversion
- tutorial completion and funnel drop-off
- payback window
Strong soft-launch metrics give you leverage to:
- improve rev share
- negotiate a marketing cap
- reduce exclusivity
- keep more control over UA data
6) Decide based on your studio’s situation
If you need cash and user acquisition help
Prioritize:
- publisher funding
- UA expertise
- proven launch support
- transparent recoupment
If you have a polished game and some budget
Prioritize:
- better revenue split
- lighter publishing services
- data access
- shorter contract term
If you’re testing a new genre
Prioritize:
- publisher genre experience
- creative testing capability
- analytics and iteration support
- willingness to kill weak concepts early
7) A simple decision rule
Choose the publisher/platform that gives you the best combination of:
- highest expected net revenue
- strongest ability to scale the game
- least restrictive contract
- best transparency on costs and data
In other words:
Don’t optimize for the highest split; optimize for the highest expected outcome after launch.
If you want, I can also give you:
- a publisher comparison spreadsheet template, or
- a list of contract questions to ask before signing.