Prompt
How do I debug dropped video calls on mobile
Latest observation
Nov 2, 2026
OpenAI APIWeb search: off
To debug dropped video calls on mobile, work from the basics outward: device, network, app, then backend.
1) Reproduce and capture the failure
- Note exact device model, OS version, app version
- Record when it drops:
- immediately after joining
- after 1–2 minutes
- only when switching apps / screen locks
- only on Wi‑Fi or only on cellular
- Capture the call state and any error shown:
- disconnect code / reason
- “network unstable,” “media failed,” etc.
- If possible, get a timestamp for the drop and the preceding 30–60 seconds
2) Check the user/device side
- Test on:
- another phone
- another account
- another headset / no headset
- front vs rear camera
- Make sure:
- app has camera, microphone, network, and local network permissions
- battery saver / low power mode is off
- VPN / firewall / ad blocker is disabled
- background restrictions are not killing the app
- the app is updated
- Try:
- Wi‑Fi off / cellular on
- cellular off / Wi‑Fi on
- different Wi‑Fi network
3) Inspect network quality
Dropped calls are often caused by:
- packet loss
- high jitter
- high RTT/latency
- NAT changes / roaming
- Wi‑Fi sleep or handoff
- sudden bandwidth drops
Check:
- signal strength
- whether the device is moving between APs or towers
- whether the call drops when the screen turns off
- whether other devices on the same network are fine
Useful tests:
- ping / traceroute to your signaling and media infrastructure
- run a network quality test from the same network
- compare good vs bad call logs by network type and carrier
4) Collect app and system logs
For mobile video calls, logs should include:
- call/session ID
- signaling events:
- invite / join / answer / reconnect / disconnect
- WebRTC/media stats if applicable:
- RTT
- jitter
- packet loss
- bitrate
- frame rate
- encode/decode time
- available bandwidth
- ICE candidate type
- selected transport/protocol
- app lifecycle:
- foreground/background
- screen lock/unlock
- permission changes
- network changes
On Android, look at:
adb logcatdumpsys connectivitydumpsys wifi- battery optimization state
On iOS, check:
- device console logs
- network changes
- app lifecycle callbacks
- whether iOS is suspending the app
5) If you use WebRTC
Check:
iceConnectionStateconnectionStatesignalingStateontrack/ track endedgetStats()around the drop
Important stats:
packetsLostjitterroundTripTimeavailableIncomingBitrateframesDroppedframesDecodedaudioLevel- ICE candidate pair changes
- TURN fallback usage
Common WebRTC causes:
- ICE fails due to NAT/firewall
- TURN server unreachable
- network handoff triggers ICE restart issues
- video encoder overload on low-end devices
- app doesn’t handle backgrounding/resume correctly
6) Check server side
Look for:
- signaling disconnects
- auth/session expiration
- TURN allocation expiry
- media relay overload
- SFU/MCU participant disconnects
- rate limits
- server region mismatch
- abrupt BYE / teardown events
Correlate by:
- call ID
- user ID
- device type
- network type
- region
- timestamp
7) Compare good vs bad calls
The fastest way to find the issue is to compare:
- successful vs failed calls
- Wi‑Fi vs cellular
- Android vs iOS
- low-end vs high-end devices
- foreground vs background
- same user on different networks
Look for patterns like:
- only on one carrier
- only after 30 seconds
- only when the app is backgrounded
- only on IPv6
- only behind certain routers
8) Add diagnostics to future calls
If you’re building the app, add:
- call event timeline logging
- periodic network stats sampling
- automatic log upload on disconnect
- user-visible “Report problem” flow
- crash/ANR reporting
9) Quick isolation checklist
If you need a fast triage:
- Does it happen on another phone?
- Does it happen on another network?
- Does it happen only in background?
- Do logs show packet loss/jitter or ICE failures?
- Does TURN work?
- Does it correlate with one OS/device version?
If you want, I can also give you:
- a mobile video call debugging checklist
- a WebRTC-specific troubleshooting guide
- or a sample log schema for diagnosing dropped calls