Prompt
How do I find reliable rewarded ad networks for a mobile game that needs high fill rates and low-latency delivery?
Latest observation
To find reliable rewarded ad networks for a mobile game with high fill rates and low-latency delivery, focus on measurement, testing, and ad mediation rather than picking a network based on claims alone.
What to look for
Prioritize networks that have:
- Strong rewarded inventory in your target geographies
- Low latency ad serving and fast load times
- High fill rate and stable eCPM
- Good SDK reliability and frequent updates
- Mediation support so you can add multiple networks and optimize automatically
- Transparent reporting on fill, latency, timeout, and revenue
How to evaluate networks
1) Define your requirements
Before testing, decide:
- Target countries
- Android, iOS, or both
- Minimum acceptable:
- fill rate
- ad load latency
- show rate
- error rate
- eCPM
2) Use an ad mediation platform
Use a mediator like:
- AppLovin MAX
- Google AdMob Mediation
- Unity LevelPlay (ironSource)
Why this helps:
- You can connect several networks
- Automatically route traffic to the best-performing source
- Reduce dependency on one network
- Improve fill and latency through bidding/waterfall optimization
3) Run A/B or split testing
Test each network or mediated setup on real traffic:
- Compare by region, device type, app version, and session length
- Measure:
- fill rate
- latency to first ad response
- time to show
- reward completion rate
- timeouts and no-fill responses
- crash rate or SDK issues
4) Check SDK performance and support
A good network should provide:
- Stable SDK with minimal app size impact
- Clear documentation
- Responsive technical support
- Compatibility with your game engine
- Compliance tools for consent and privacy regulations
5) Review reputation and operational quality
Look for:
- Developer feedback on forums and communities
- Case studies from similar games
- Network uptime and incident history
- Payment reliability and minimum payout terms
Questions to ask ad networks
When talking to a network or sales rep, ask:
- What is your rewarded ad fill rate in my top countries?
- What are your average ad response times?
- Do you support bidding or only waterfalls?
- What is your timeout recommendation?
- How do you handle no-fill and fallback?
- What fraud detection and brand-safety tools do you use?
- How often do you update the SDK?
- Can you share benchmarks for games similar to mine?
Best practice setup
For a game needing both high fill and low latency, a common setup is:
- Use one mediation platform
- Add 3–6 reward-focused networks
- Enable bidding where available
- Set sensible timeouts
- Use fallback networks for regions where primary demand is weaker
Shortlist approach
Start by testing a mix of:
- Large general networks
- Rewarded-video-specialized networks
- Networks strong in your primary geographies
Then keep the ones that perform best on:
- Fill rate
- Latency
- Revenue
- Stability
If you want, I can also give you:
- a checklist for evaluating ad networks
- a recommended stack for rewarded ads
- or a comparison of major mediation platforms.
Observation history
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How did Obsurfable measure this prompt?
Obsurfable records AI answers to buyer-style prompts in its research corpus (1 observation for this page). Metrics are distributions over observations, not a single static ranking.
Which AI systems does Obsurfable collect answers from?
OpenAI, ChatGPT, Google, Gemini, Google AI Mode, Anthropic, Claude, Perplexity, Grok, DeepSeek, Mistral, Copilot, and Meta AI.