Prompt
How do I manage GPU capacity for real-time inference across multiple apps?
Latest observation
Managing GPU capacity for real-time inference across multiple apps is mostly about controlling latency, isolation, and utilization at the same time. A good setup usually combines scheduling, quotas, model serving, and observability.
1) Start with the workload shape
Before picking tools, classify each app by:
- Latency target: e.g. p95 < 50 ms
- Traffic pattern: steady vs bursty
- Model size / memory footprint
- Concurrency needs
- SLA priority: which apps must win during contention
This tells you whether you need:
- hard isolation for critical apps,
- shared pooling for efficiency,
- or hybrid for both.
2) Use a model-serving layer, not raw GPU access
Don’t let every app manage GPUs directly. Put inference behind a serving layer such as:
- NVIDIA Triton
- KServe
- Ray Serve
- BentoML
- vLLM / TGI for LLMs
These help with:
- batching,
- dynamic batching,
- request queueing,
- model loading/unloading,
- concurrency controls,
- metrics.
This is usually the biggest win for capacity management.
3) Separate “allocation” from “execution”
Use a resource manager to assign GPU capacity, and a serving layer to run inference.
Common patterns
- Kubernetes + GPU device plugins
- Node pools by GPU type
- Namespaces + quotas
- Priority classes / preemption
- MIG (Multi-Instance GPU) on supported NVIDIA GPUs for hard partitioning
Why this helps
- One app can’t starve others.
- You can reserve capacity for critical workloads.
- You can scale apps independently.
4) Consider MIG or partitioning if you need strong isolation
If you have NVIDIA A100/H100-class GPUs, MIG can split one physical GPU into multiple isolated slices.
Good for:
- multiple small/medium inference apps,
- predictable latency,
- stronger isolation,
- reduced noisy-neighbor effects.
Tradeoff:
- less flexible than pooled sharing,
- not ideal if workloads vary a lot,
- capacity can fragment.
If you don’t have MIG, you can still approximate isolation with:
- per-app GPU pinning,
- request limits,
- separate node pools,
- admission control.
5) Use batching carefully
Batching boosts throughput, but can hurt latency if unmanaged.
Best practice
- Enable dynamic batching with a short max delay.
- Set max batch size based on latency SLOs.
- Tune separately per model.
For real-time apps:
- small batches,
- low queue delay,
- aggressive timeout handling.
If the app is ultra-low-latency, you may prefer:
- no batching,
- smaller models,
- dedicated GPU slice.
6) Enforce quotas and priorities
When multiple apps share GPUs, you need rules for contention.
Controls to use
- GPU quotas per app/team
- max concurrent requests
- per-tenant rate limits
- queue depth limits
- priority tiers
- preemption for critical traffic
Example policy
- Tier 1: customer-facing checkout fraud detection
- Tier 2: recommendation service
- Tier 3: offline/interactive analytics
If GPUs are exhausted, Tier 3 waits or gets throttled first.
7) Autoscale on the right signals
GPU utilization alone is not enough.
Scale based on:
- request rate,
- queue length,
- p95/p99 latency,
- time spent waiting for GPU,
- KV cache or memory pressure for LLMs,
- model-specific throughput metrics.
Practical point
A GPU can show “low utilization” and still be overloaded if:
- requests are serialized,
- memory is fragmented,
- queue delay is growing.
So use application-level metrics, not just nvidia-smi.
8) Avoid overcommitting GPU memory
For real-time serving, OOMs are deadly.
Strategies
- reserve memory headroom,
- cap per-model memory,
- pin model replicas to known GPU sizes,
- use smaller precision (FP16/BF16/INT8/4-bit if acceptable),
- monitor fragmentation and cache growth.
For LLMs specifically:
- track KV cache usage,
- limit max context length,
- cap concurrent sequences,
- use paged attention where available.
9) Cache and warm models
Cold starts hurt latency.
Use:
- warm pools of replicas,
- preloaded models,
- lazy loading only where acceptable,
- keep frequently used models resident.
If multiple apps share a GPU:
- keep the hottest models always loaded,
- evict rarely used ones based on policy,
- use separate replicas for critical models.
10) Design for graceful degradation
When capacity is tight, don’t fail hard.
Options:
- return lower-quality/faster model,
- reduce batch size,
- shorten context,
- shed noncritical traffic,
- fall back to CPU or smaller model,
- queue with timeout,
- serve cached/stale results if valid.
This is especially useful in multi-app environments.
11) Observe and alert on the right metrics
Track per app, per model, and per GPU node:
- request rate,
- p50/p95/p99 latency,
- queue time,
- throughput,
- GPU utilization,
- GPU memory used,
- memory fragmentation,
- batch size distribution,
- error rate / OOMs,
- eviction / preemption events.
Set alerts for:
- rising queue latency,
- GPU memory near limit,
- sustained saturation,
- tail latency regression,
- noisy neighbor patterns.
12) A practical architecture
A common setup looks like this:
- Apps send inference requests to an internal API.
- Gateway / router applies auth, rate limits, routing.
- Serving layer (Triton/KServe/Ray Serve/vLLM) handles model execution.
- Kubernetes / scheduler places replicas on GPU nodes.
- MIG or node pools provide isolation.
- Autoscaler scales replicas or nodes based on queue/latency metrics.
- Monitoring feeds dashboards and alerts.
13) If you want the simplest good solution
For many teams, a strong starting point is:
- Kubernetes
- NVIDIA GPU Operator
- Triton or vLLM
- per-app namespaces and quotas
- priority classes
- dynamic batching
- GPU + app-level metrics
- separate node pools for critical apps
Then add MIG if contention/isolation becomes a problem.
14) Rules of thumb
- If latency matters most: prefer dedicated capacity or MIG slices
- If utilization matters most: prefer shared serving + batching
- If both matter: use hybrid with priority tiers
- If models are large and bursty: use autoscaling + warm pools
- If many apps compete: use quotas + admission control + observability
If you want, I can also give you:
- a Kubernetes-based reference architecture,
- a capacity planning spreadsheet/template, or
- a decision tree for choosing MIG vs shared GPUs vs dedicated GPUs.