Prompt
How do I set up a mobile game analytics platform to measure tutorial and onboarding drop-off across iOS and Android?
Latest observation
To measure tutorial and onboarding drop-off across iOS and Android, set up your analytics around a clean event funnel, consistent identifiers, and platform-aware instrumentation. Here’s a practical blueprint.
1) Define exactly what “drop-off” means
For onboarding, decide the steps you want to measure, for example:
- App first open
- Tutorial started
- Step 1 completed
- Step 2 completed
- Account/login prompt shown
- Tutorial completed
- First gameplay session started
Then define drop-off as:
- users who entered a step but did not complete the next step within a time window
- or users who closed the app / uninstalled / never returned before completion
Be explicit about:
- whether a step is mandatory or optional
- whether a step completion is instant or session-based
- your attribution window for completion, e.g. same session, 24 hours, 7 days
2) Choose an analytics stack
You need:
- event tracking
- funnel analysis
- cross-platform identity
- optionally cohorting, remote config, A/B testing
Common options:
- Firebase Analytics + BigQuery
Good default for mobile; free-ish and easy on iOS/Android. - Amplitude Great for funnels, retention, user journeys.
- Mixpanel Similar, strong for event analysis.
- Game-focused stacks like Unity Analytics, GameAnalytics, Adjust + analytics warehouse
If you want maximum control, use:
- SDKs on iOS/Android
- send events to a warehouse (BigQuery/Snowflake/Redshift)
- visualize in Looker/Metabase/Mode
3) Instrument a consistent onboarding event schema
Create the same event names and properties on both platforms.
Suggested events
app_first_openonboarding_startedtutorial_step_viewedtutorial_step_completedtutorial_skippedonboarding_completedonboarding_abandonedgameplay_started
Event properties
Use these on every onboarding event:
platform=ios/androidapp_versionbuild_numbertutorial_versionstep_nameorstep_indexsession_iduser_idoranonymous_idlocaledevice_modelos_versioncountryacquisition_channelif available
Example:
{
"event_name": "tutorial_step_completed",
"user_id": "12345",
"anonymous_id": "abc-xyz",
"platform": "android",
"app_version": "2.4.1",
"tutorial_version": "v3",
"step_index": 2,
"step_name": "move_character",
"session_id": "sess_987",
"timestamp": "2026-07-24T12:34:56Z"
}
4) Track funnel steps, not just screens
For onboarding, a screen view is often not enough. Measure:
- screen shown
- action completed
- next step unlocked
Example funnel:
onboarding_startedtutorial_step_1_completedtutorial_step_2_completedtutorial_step_3_completedonboarding_completed
If a player can spend time on a step, consider tracking:
tutorial_step_startedtutorial_step_failedtutorial_step_retriedtutorial_step_skipped
This helps you identify where they stall.
5) Use a shared event contract across iOS and Android
Make a single tracking spec so both platforms emit identical semantics.
Create a document with:
- event name
- when it fires
- required properties
- optional properties
- examples
- owner/team
This prevents iOS and Android from drifting apart.
6) Implement identity correctly
You need to connect:
- anonymous first launch events
- logged-in user events
- possibly cross-device identity later
Best practice:
- generate an anonymous ID on first launch
- when user logs in or signs up, alias/merge anonymous ID to stable
user_id - keep both IDs in your analytics system if supported
This matters because onboarding often happens before login.
7) Capture session and lifecycle events
Add:
app_openapp_backgroundedapp_foregroundedsession_startedsession_ended
This lets you distinguish:
- users who left mid-tutorial
- users who completed later in the same session
- users who returned in a new session
8) Measure drop-off with funnel analysis
Build a funnel like:
app_first_openonboarding_startedtutorial_step_1_completedtutorial_step_2_completedtutorial_step_3_completedonboarding_completed
Key metrics:
- conversion rate per step
- largest drop-off step
- time to complete each step
- drop-off by platform
- drop-off by app version
- drop-off by acquisition source
Example:
- iOS: 72% complete step 1, 55% step 2, 41% step 3, 33% finish
- Android: 80% step 1, 68% step 2, 39% step 3, 28% finish
That shows where Android may have a performance or UX issue.
9) Segment by platform and device context
Always break results down by:
- iOS vs Android
- device model / screen size
- OS version
- country / language
- app version
- source campaign
- new vs returning users
- install date cohort
Tutorial issues often show up only on:
- small screens
- low-end Android devices
- specific locales
- older OS versions
10) Add qualitative context to the analytics
If users drop at the same step repeatedly, attach context:
- a
tutorial_errorevent - reason codes from validation
- gameplay failure counts
- latency / frame drops during the step
Example:
tutorial_step_failedfailure_reason = "gesture_not_recognized"latency_ms = 1800
This helps determine whether drop-off is due to:
- confusion
- technical issues
- pacing
- difficulty
11) Use A/B testing to validate improvements
Once you find a drop-off point, test variations:
- shorter tutorial
- fewer required steps
- different UI copy
- interactive vs text-only instruction
- skip option
- delayed login prompt
Measure:
- step conversion
- tutorial completion
- day-1 retention
- first purchase / early monetization
- long-term retention
12) Validate your instrumentation
Before shipping:
- run the app in debug mode
- confirm events fire in order
- verify event properties match spec
- compare iOS and Android payloads
- test reinstall, first open, login, app kill, resume
- ensure events are not duplicated
Common bugs:
- step completion fires twice
- onboarding completion fires before actual completion
- anonymous IDs reset on app restart
- iOS and Android use different step names
13) Practical setup with Firebase as an example
If you use Firebase Analytics:
- add Firebase SDK to both iOS and Android
- define custom events for onboarding
- mark key events as conversions if needed
- export to BigQuery for deeper analysis
- build funnels in Looker/BigQuery or Firebase dashboard
You can then query:
- users who started onboarding
- users who completed each step
- differences by platform/version
14) Recommended onboarding dashboard
Create a dashboard with:
Funnel
- first open → onboarding started → each tutorial step → completed
Breakdown tables
- by platform
- by app version
- by device type
- by country
- by acquisition channel
Time metrics
- time to first interaction
- time between steps
- total onboarding duration
Quality metrics
- crash rate during onboarding
- ANR rate on Android
- frame drops / loading delays
- network failures
15) Minimum viable implementation
If you want the simplest robust setup:
- Firebase Analytics
- shared event naming spec
- anonymous ID + user ID merge
- onboarding funnel events
- BigQuery export
- dashboard with funnel conversion by platform/version
That’s enough to measure drop-off accurately on both iOS and Android.
Example onboarding event flow
app_first_open
→ onboarding_started
→ tutorial_step_viewed(step=1)
→ tutorial_step_completed(step=1)
→ tutorial_step_viewed(step=2)
→ tutorial_step_completed(step=2)
→ tutorial_step_viewed(step=3)
→ tutorial_skipped
→ onboarding_abandoned
Then report:
- Step 1 completion rate
- Step 2 completion rate
- Skip rate
- Abandonment rate
- Completion rate by platform
If you want, I can also give you:
- a sample event schema
- a BigQuery SQL funnel query
- a Firebase implementation example for iOS/Android
- a recommended dashboard layout
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