Prompt
How do I set up recurring billing software for proration, refunds, and chargebacks in a subscription game platform?
Latest observation
To set up recurring billing for a subscription game platform, design it as a billing engine + payment processor integration + entitlement system. The key is to make billing events and game access changes idempotent, auditable, and recoverable.
1) Core pieces you need
A. Subscription state model
Track each subscription with fields like:
subscription_iduser_idplan_idstatus(trialing,active,past_due,canceled,paused,expired)billing_cycle_anchorcurrent_period_startcurrent_period_endauto_renewpayment_method_idcancel_at_period_endgrace_period_end
B. Entitlement system
Do not rely only on “payment succeeded” to grant access. Maintain a separate entitlement layer:
has_access_to_gameaccess_startaccess_endfeatures_enabledaccount_hold_reason
This lets you handle refunds, chargebacks, and grace periods cleanly.
C. Ledger
Use a double-entry or at least immutable transaction ledger to record:
- subscription charges
- prorations
- refunds
- chargeback reversals
- taxes
- coupons/discounts
- credits/debits to user balance
This is critical for reconciliation.
2) Recurring billing flow
Monthly renewal flow
- Subscription reaches renewal date.
- Create invoice for the next cycle.
- Apply taxes, discounts, credits, and any proration.
- Attempt payment automatically.
- If successful:
- mark invoice paid
- extend subscription period
- keep or restore entitlements
- If failed:
- mark invoice unpaid/past_due
- retry according to dunning rules
- optionally enter grace period
- eventually suspend access if unresolved
3) Proration handling
Proration is needed when a user upgrades, downgrades, or changes billing frequency mid-cycle.
Common cases
- Upgrade mid-cycle: charge the difference for the remaining time.
- Downgrade mid-cycle: usually issue credit for unused time, applied to next invoice or as account balance.
- Switch monthly → yearly: calculate remaining value of current plan and credit it toward the new annual plan.
Example calculation
If a user pays $10/month and upgrades after 15 days to a $20/month plan:
- Remaining half-month value on old plan = $5 credit
- Remaining half-month cost on new plan = $10
- Immediate proration charge = $5
Recommended rules
- Prorate only for plan changes initiated by the customer or admin.
- Do not prorate if the subscription is canceled at period end.
- Round consistently, ideally in the smallest currency unit.
- Store the exact proration line item on the invoice.
Implementation tip
Have a function like:
calculateProration(old_plan, new_plan, current_period_start, current_period_end, change_time)
Return:
- credit amount
- debit amount
- net amount
- invoice line items
4) Refund handling
Refund types
- Full refund: return the full payment amount.
- Partial refund: refund part of a charge.
- Proration-based refund: refund unused service time, usually as a policy choice.
Refund policy design
Define explicit business rules:
- Refunds only within X days?
- Refund only if usage below threshold?
- Refund original payment method or as store credit?
- What happens to access after refund?
Operational flow
- Admin or automated policy approves refund.
- Create refund transaction linked to the original charge.
- Post a negative ledger entry.
- Update invoice/payment status.
- Revoke or reduce entitlement if the refund invalidates access.
Important
If the user already consumed service and you still refund, decide whether:
- you keep access until period end, or
- you revoke immediately
Make this policy consistent and documented.
5) Chargeback handling
Chargebacks are not the same as refunds. A chargeback is initiated by the cardholder via their bank.
Flow
- Payment processor notifies you of dispute/chargeback webhook.
- Mark the charge as disputed.
- Temporarily suspend or limit entitlements based on risk policy.
- Collect evidence:
- login history
- IP/device records
- purchase confirmation
- terms acceptance
- gameplay/access logs
- Submit dispute response before deadline.
- If lost:
- mark charge as reversed
- reverse entitlements if appropriate
- add fee to ledger
- block account if fraud risk is high
Best practices
- Keep evidence retention for at least the dispute window.
- Log every access-granting and payment event.
- Use webhook-driven state updates.
- Do not manually “guess” chargeback outcomes; rely on payment processor events.
6) Dunning and failed payment recovery
For recurring billing, you need a retry strategy:
- immediate retry
- retry after 1 day
- retry after 3 days
- retry after 5 days
During dunning:
- keep access in grace period if policy allows
- send email/app notifications
- prompt for updated card
If retries fail:
- mark subscription
past_dueorsuspended - revoke access after grace period
7) Suggested architecture
Services
- Billing service: creates invoices, handles prorations, refunds, retries
- Payment gateway adapter: Stripe/Adyen/Braintree/etc.
- Entitlement service: grants/revokes game access
- Webhook processor: handles payment events
- Ledger service: records financial entries
- Notification service: emails, push notifications
Event-driven pattern
Use events like:
subscription.createdinvoice.generatedpayment.succeededpayment.failedrefund.issuedchargeback.openedchargeback.lostentitlement.grantedentitlement.revoked
This makes the system easier to audit and recover.
8) Data model essentials
At minimum, store:
Subscription
- status
- plan
- cycle dates
- auto-renew flag
Invoice
- invoice id
- subscription id
- amount due
- line items
- tax
- proration lines
- status
Payment
- payment id
- invoice id
- processor transaction id
- amount
- status
- failure reason
Refund
- refund id
- payment id
- amount
- reason
- processor refund id
Dispute/chargeback
- dispute id
- payment id
- status
- evidence submitted
- outcome
- fee amount
Entitlement
- user id
- product/game id
- start/end dates
- current status
9) Integration advice
If you’re not building a billing processor from scratch, use a provider such as:
- Stripe Billing
- Adyen
- Braintree
- Chargebee/Recurly as a billing layer
These usually support:
- subscriptions
- automatic invoicing
- prorations
- refunds
- disputes webhooks
- dunning
Still, you should keep your own entitlement and ledger logic, because games often need access control separate from payment status.
10) Practical policies for a game platform
A good default policy set:
- Upgrade: apply immediate proration charge
- Downgrade: issue credit to next invoice
- Cancel at period end: no refund, access until end of term
- Refund request within 7 days and low usage: partial or full refund
- Chargeback opened: suspend premium access pending review
- Chargeback lost: revoke access and block payment method/account if necessary
- Payment failed: grace period of 3–7 days before suspension
11) Testing checklist
Test these scenarios thoroughly:
- renewal success/failure
- upgrade with proration
- downgrade with proration credit
- cancel at period end
- cancel immediately
- full refund after payment
- partial refund
- chargeback opened/lost/won
- webhook delivered twice
- processor outage/retry
- timezone and billing cycle edge cases
Use idempotency keys for every invoice/payment/refund action.
12) Key recommendation
Do not make access decisions directly from payment events alone. Instead:
Payment events update subscription state, subscription state updates entitlements, and a ledger records everything.
That separation is what keeps proration, refunds, and chargebacks manageable.
If you want, I can also give you:
- a database schema,
- a state machine diagram, or
- a Stripe-based implementation example for this setup.
Observation history
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