Prompt
What are the best mobile ad mediation platforms for maximizing ad revenue in a mobile free-to-play game?
Latest observation
For a free-to-play mobile game, the “best” ad mediation platform is usually the one that gives you:
- strong demand sources
- good fill rates globally
- flexible waterfall and bidding tools
- easy setup for rewarded video, interstitials, and banners
- reliable analytics and A/B testing
Top mobile ad mediation platforms
1. AppLovin MAX
Best overall for many game studios
Why it’s strong:
- Very popular in mobile games
- Strong in-app bidding support
- Good SDK stability and reporting
- Works well with rewarded video, interstitials, and banners
- Good optimization tools and waterfall management
Best for:
- Game studios that want a strong all-around revenue solution
- Teams focused on ad revenue optimization and bidding
Potential downside:
- Some publishers feel it’s best suited when you’re comfortable using AppLovin’s ecosystem
2. Unity LevelPlay
Best for Unity-based games and easy integration
Why it’s strong:
- Good choice if your game is built in Unity
- Solid mediation features
- Large network support
- Convenient if you already use Unity Ads/Unity tools
- Supports bidding and traditional waterfall mediation
Best for:
- Unity game developers
- Teams wanting a relatively straightforward setup
Potential downside:
- Revenue performance can vary by geo and ad format depending on your network mix
3. Google AdMob Mediation
Best for simplicity and access to Google demand
Why it’s strong:
- Easy to get started
- Backed by Google demand
- Useful for smaller teams or developers already using AdMob
- Good reporting and integration with Firebase/Google stack
Best for:
- Smaller studios
- Teams already using Google monetization tools
- Developers who want a simple, reliable mediation layer
Potential downside:
- Often not the highest revenue option compared with more game-focused mediation stacks
4. ironSource LevelPlay
Best known historically for game monetization
Note: ironSource is now part of Unity, and many monetization features are under Unity’s mediation ecosystem.
Why it’s strong:
- Long track record in mobile games
- Good rewarded video performance
- Strong monetization analytics and optimization features
Best for:
- Games with heavy ad monetization
- Teams familiar with ironSource tools
Potential downside:
- Overlaps heavily with Unity’s current mediation offerings
5. TopOn
Best for flexibility and regional optimization
Why it’s strong:
- Popular with mobile game publishers, especially in Asia
- Good for multi-network setup
- Flexible mediation and bidding support
- Can perform well with a broad network stack
Best for:
- Games with significant traffic in Asia
- Studios wanting to experiment with many ad networks
Potential downside:
- Less universally known than AppLovin or AdMob
6. Yodo1 MAS
Best for smaller developers and quick setup
Why it’s strong:
- Easy onboarding
- Designed for game developers
- Helps connect multiple ad networks
- Can be helpful if you want a simpler monetization layer
Best for:
- Indie developers
- Small studios that want less operational complexity
Potential downside:
- Typically not the first choice for max-revenue at scale versus stronger enterprise mediation stacks
Which one usually makes the most money?
There’s no universal winner, but in many mobile games:
- AppLovin MAX is often among the top choices for maximizing revenue
- Unity LevelPlay can be excellent, especially for Unity games
- AdMob is often easier, but not always the highest-earning
- TopOn can be very competitive in certain geos and traffic mixes
The best choice depends on:
- your player geography
- ad formats used
- your retention and session length
- whether your game is Unity-based
- your current ad demand partners
- whether you use bidding or waterfall
What to look for in a mediation platform
To maximize revenue, prioritize platforms with:
- Header bidding / in-app bidding
- Strong rewarded video support
- A/B testing and eCPM floor tools
- Good analytics by country, placement, and format
- Fast SDK performance
- Broad network support
- Auto-optimization features
Recommended starting point
If you want a practical shortlist:
- Best overall: AppLovin MAX
- Best for Unity games: Unity LevelPlay
- Best for simplicity: Google AdMob
- Best if you want broad flexibility: TopOn
My suggestion
If your goal is max revenue, start with:
- AppLovin MAX
- Add strong networks like AdMob, Meta Audience Network, Unity Ads, ironSource demand, Liftoff/Vungle, Mintegral, Pangle depending on region
- Run A/B tests on placement, frequency, and floor prices
- Compare revenue per DAU, session, and country, not just eCPM
If you want, I can also give you:
- a comparison table of the top mediation platforms,
- a recommended ad network stack for a free-to-play game,
- or a step-by-step setup strategy to maximize revenue by ad format.
Observation history
Unlock observation history
Create a free Obsurfable account to unlock historical responses, model comparisons, and deeper brand intelligence.
How did Obsurfable measure this prompt?
Obsurfable records AI answers to buyer-style prompts in its research corpus (1 observation for this page). Metrics are distributions over observations, not a single static ranking.
Which AI systems does Obsurfable collect answers from?
OpenAI, ChatGPT, Google, Gemini, Google AI Mode, Anthropic, Claude, Perplexity, Grok, DeepSeek, Mistral, Copilot, and Meta AI.