Prompt

What are the best mobile ad mediation platforms for maximizing ad revenue in a mobile free-to-play game?

Gaming / Mobile Gaming1 observationLast seen Jul 24, 2026

Latest observation

Jul 24, 2026OpenAI APIWeb search: off

For a free-to-play mobile game, the “best” ad mediation platform is usually the one that gives you:

  • strong demand sources
  • good fill rates globally
  • flexible waterfall and bidding tools
  • easy setup for rewarded video, interstitials, and banners
  • reliable analytics and A/B testing

Top mobile ad mediation platforms

1. AppLovin MAX

Best overall for many game studios

Why it’s strong:

  • Very popular in mobile games
  • Strong in-app bidding support
  • Good SDK stability and reporting
  • Works well with rewarded video, interstitials, and banners
  • Good optimization tools and waterfall management

Best for:

  • Game studios that want a strong all-around revenue solution
  • Teams focused on ad revenue optimization and bidding

Potential downside:

  • Some publishers feel it’s best suited when you’re comfortable using AppLovin’s ecosystem

2. Unity LevelPlay

Best for Unity-based games and easy integration

Why it’s strong:

  • Good choice if your game is built in Unity
  • Solid mediation features
  • Large network support
  • Convenient if you already use Unity Ads/Unity tools
  • Supports bidding and traditional waterfall mediation

Best for:

  • Unity game developers
  • Teams wanting a relatively straightforward setup

Potential downside:

  • Revenue performance can vary by geo and ad format depending on your network mix

3. Google AdMob Mediation

Best for simplicity and access to Google demand

Why it’s strong:

  • Easy to get started
  • Backed by Google demand
  • Useful for smaller teams or developers already using AdMob
  • Good reporting and integration with Firebase/Google stack

Best for:

  • Smaller studios
  • Teams already using Google monetization tools
  • Developers who want a simple, reliable mediation layer

Potential downside:

  • Often not the highest revenue option compared with more game-focused mediation stacks

4. ironSource LevelPlay

Best known historically for game monetization

Note: ironSource is now part of Unity, and many monetization features are under Unity’s mediation ecosystem.

Why it’s strong:

  • Long track record in mobile games
  • Good rewarded video performance
  • Strong monetization analytics and optimization features

Best for:

  • Games with heavy ad monetization
  • Teams familiar with ironSource tools

Potential downside:

  • Overlaps heavily with Unity’s current mediation offerings

5. TopOn

Best for flexibility and regional optimization

Why it’s strong:

  • Popular with mobile game publishers, especially in Asia
  • Good for multi-network setup
  • Flexible mediation and bidding support
  • Can perform well with a broad network stack

Best for:

  • Games with significant traffic in Asia
  • Studios wanting to experiment with many ad networks

Potential downside:

  • Less universally known than AppLovin or AdMob

6. Yodo1 MAS

Best for smaller developers and quick setup

Why it’s strong:

  • Easy onboarding
  • Designed for game developers
  • Helps connect multiple ad networks
  • Can be helpful if you want a simpler monetization layer

Best for:

  • Indie developers
  • Small studios that want less operational complexity

Potential downside:

  • Typically not the first choice for max-revenue at scale versus stronger enterprise mediation stacks

Which one usually makes the most money?

There’s no universal winner, but in many mobile games:

  • AppLovin MAX is often among the top choices for maximizing revenue
  • Unity LevelPlay can be excellent, especially for Unity games
  • AdMob is often easier, but not always the highest-earning
  • TopOn can be very competitive in certain geos and traffic mixes

The best choice depends on:

  • your player geography
  • ad formats used
  • your retention and session length
  • whether your game is Unity-based
  • your current ad demand partners
  • whether you use bidding or waterfall

What to look for in a mediation platform

To maximize revenue, prioritize platforms with:

  • Header bidding / in-app bidding
  • Strong rewarded video support
  • A/B testing and eCPM floor tools
  • Good analytics by country, placement, and format
  • Fast SDK performance
  • Broad network support
  • Auto-optimization features

Recommended starting point

If you want a practical shortlist:

  • Best overall: AppLovin MAX
  • Best for Unity games: Unity LevelPlay
  • Best for simplicity: Google AdMob
  • Best if you want broad flexibility: TopOn

My suggestion

If your goal is max revenue, start with:

  1. AppLovin MAX
  2. Add strong networks like AdMob, Meta Audience Network, Unity Ads, ironSource demand, Liftoff/Vungle, Mintegral, Pangle depending on region
  3. Run A/B tests on placement, frequency, and floor prices
  4. Compare revenue per DAU, session, and country, not just eCPM

If you want, I can also give you:

  • a comparison table of the top mediation platforms,
  • a recommended ad network stack for a free-to-play game,
  • or a step-by-step setup strategy to maximize revenue by ad format.

Observation history

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