Prompt
Which source control system for game assets supports fast incremental builds with engine-specific integration?
Latest observation
For game assets, Perforce Helix Core is the most common source control system known for fast incremental builds and deep engine-specific integration.
Why it fits:
- Handles large binary assets well: common in game development
- Supports fast syncing and incremental workflows
- Integrates directly with engines like Unreal Engine and Unity
- Widely used in studios for art, animation, and level data
If you want, I can also compare Perforce vs Git/LFS for game asset pipelines.
Observation history
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